add planet teleporting check back

This commit is contained in:
JohnCorby 2022-12-31 12:02:53 -08:00
parent 04432676dd
commit 4aef732440

View File

@ -0,0 +1,27 @@
using HarmonyLib;
using OWML.Common;
using QSB.Patches;
using QSB.Utility;
using System;
using UnityEngine;
namespace QSB;
/// <summary>
/// TEMPORARY: this is for trying to solve this stupid fucking bug (gorp)
/// </summary>
[HarmonyPatch(typeof(OWRigidbody))]
public class TeleportingPlanetsPatch : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
[HarmonyPostfix]
[HarmonyPatch(nameof(OWRigidbody.SetPosition))]
private static void SetPosition(OWRigidbody __instance, Vector3 worldPosition)
{
if (__instance.TryGetComponent<AstroObject>(out var astroObject) && astroObject._name != AstroObject.Name.ProbeCannon)
{
DebugLog.ToAll($"AHHHHHHHHH!!!!!!!!!\n{Environment.StackTrace}", MessageType.Error);
}
}
}