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use PlayerData.LoadLoopCount() so it works on gamepass
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@ -421,7 +421,7 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart
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private void PreHost()
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private void PreHost()
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{
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{
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var doesSaveExist = StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1;
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var doesSaveExist = PlayerData.LoadLoopCount() > 1;
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if (!doesSaveExist)
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if (!doesSaveExist)
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{
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{
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