From 3ec96a39e48358957de2b723726e67944527118f Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sat, 11 Jun 2022 16:06:23 -0700 Subject: [PATCH] use PlayerData.LoadLoopCount() so it works on gamepass --- QSB/Menus/MenuManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/QSB/Menus/MenuManager.cs b/QSB/Menus/MenuManager.cs index 51996d62..1306ddb5 100644 --- a/QSB/Menus/MenuManager.cs +++ b/QSB/Menus/MenuManager.cs @@ -421,7 +421,7 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart private void PreHost() { - var doesSaveExist = StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1; + var doesSaveExist = PlayerData.LoadLoopCount() > 1; if (!doesSaveExist) {