use PlayerData.LoadLoopCount() so it works on gamepass

This commit is contained in:
JohnCorby 2022-06-11 16:06:23 -07:00
parent c4b9bda016
commit 3ec96a39e4

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@ -421,7 +421,7 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart
private void PreHost()
{
var doesSaveExist = StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1;
var doesSaveExist = PlayerData.LoadLoopCount() > 1;
if (!doesSaveExist)
{