ship modules: remove tiny DistanceChangeThreshold

This commit is contained in:
JohnCorby 2022-05-19 15:39:19 -07:00
parent bb285fda70
commit 39b1727723
2 changed files with 0 additions and 2 deletions

View File

@ -21,7 +21,6 @@ internal class ShipLegTransformSync : SectoredRigidbodySync, ILinkedNetworkBehav
&& base.CheckReady();
protected override bool UseInterpolation => true;
protected override float DistanceChangeThreshold => 1f;
private QSBShipDetachableLeg _qsbModule;
public void SetWorldObject(IWorldObject worldObject) => _qsbModule = (QSBShipDetachableLeg)worldObject;

View File

@ -21,7 +21,6 @@ internal class ShipModuleTransformSync : SectoredRigidbodySync, ILinkedNetworkBe
&& base.CheckReady();
protected override bool UseInterpolation => true;
protected override float DistanceChangeThreshold => 1f;
private QSBShipDetachableModule _qsbModule;
public void SetWorldObject(IWorldObject worldObject) => _qsbModule = (QSBShipDetachableModule)worldObject;