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remove BUG comment since i fixed it
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@ -15,7 +15,6 @@ public class GrappleTotemPatches : QSBPatch
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[HarmonyPatch(typeof(LanternZoomPoint), nameof(LanternZoomPoint.OnDetectLight))]
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private static bool OnDetectLight(LanternZoomPoint __instance) =>
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// only trigger with local player lantern
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// BUG: this is somehow broken. maybe something to do with light sensor authority? see the forum on discord
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__instance._lightSensor.IsIlluminatedByLantern(Locator.GetDreamWorldController().GetPlayerLantern().GetLanternController());
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[HarmonyPostfix]
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