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remove TODO (i tested it)
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@ -10,7 +10,7 @@ namespace QSB.EchoesOfTheEye.RaftSync.TransformSync;
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public class RaftTransformSync : UnsectoredRigidbodySync, ILinkedNetworkBehaviour
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{
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protected override bool UseInterpolation => Locator.GetPlayerController().GetGroundBody() != AttachedRigidbody; /*TODO: test that this doesnt NRE*/
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protected override bool UseInterpolation => Locator.GetPlayerController().GetGroundBody() != AttachedRigidbody;
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private float _lastSetPositionTime;
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private const float ForcePositionAfterTime = 1;
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@ -98,5 +98,5 @@ public class ShipTransformSync : SectoredRigidbodySync
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rigidbody._currentVelocity = newVelocity;
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}
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protected override bool UseInterpolation => !PlayerState.IsInsideShip(); /*TODO: test that this doesnt NRE*/
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protected override bool UseInterpolation => !PlayerState.IsInsideShip();
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}
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