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@ -9,6 +9,9 @@ public class QSBAirlockInterface : QSBRotatingElements<AirlockInterface, Airlock
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{
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{
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protected override IEnumerable<SingleLightSensor> LightSensors => AttachedObject._lightSensors;
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protected override IEnumerable<SingleLightSensor> LightSensors => AttachedObject._lightSensors;
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protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
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protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
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// RotatingElements normally releases authority when not longer being lit
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// force the airlocks to keep network updating when they could still be moving
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protected override bool LockedActive => AttachedObject.enabled;
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protected override bool LockedActive => AttachedObject.enabled;
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public override string ReturnLabel()
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public override string ReturnLabel()
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