diff --git a/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs b/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs index 3cba0bb0..7c51fb7c 100644 --- a/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs +++ b/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs @@ -9,6 +9,9 @@ public class QSBAirlockInterface : QSBRotatingElements LightSensors => AttachedObject._lightSensors; protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab; + + // RotatingElements normally releases authority when not longer being lit + // force the airlocks to keep network updating when they could still be moving protected override bool LockedActive => AttachedObject.enabled; public override string ReturnLabel()