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Update CameraManager.cs
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@ -41,7 +41,7 @@ namespace QSB.Instruments.QSBCamera
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CameraObj = new GameObject();
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CameraObj.transform.parent = CameraBase.transform;
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CameraObj.transform.localPosition = new Vector3(0, 0.8f, -5f);
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CameraObj.transform.localPosition = new Vector3(0, 0, -5f);
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CameraObj.transform.localRotation = Quaternion.Euler(0, 0, 0);
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Camera = CameraObj.AddComponent<Camera>();
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Camera.cullingMask = Locator.GetPlayerCamera().mainCamera.cullingMask & ~(1 << 27) | (1 << 22);
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