Update ShipRecoveryPoint.cs

This commit is contained in:
Mister_Nebula 2022-06-08 21:30:41 +01:00
parent cdac9f3c85
commit 1fdac51082

View File

@ -1,4 +1,5 @@
using QSB.Messaging;
using QSB.Localisation;
using QSB.Messaging;
using QSB.ShipSync;
using QSB.Utility;
using UnityEngine;
@ -15,7 +16,7 @@ internal class ShipRecoveryPoint : MonoBehaviour
private int _respawnIndex;
private bool _wearingSuit;
private static readonly UITextType _respawnPlayerText = UIHelper.AddToUITable("Respawn Player");
private static readonly UITextType _respawnPlayerText = UIHelper.AddToUITable(QSBLocalisation.Current.RespawnPlayer);
private void Awake()
{