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Update ShipRecoveryPoint.cs
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@ -1,4 +1,5 @@
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using QSB.Messaging;
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using QSB.Localisation;
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using QSB.Messaging;
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using QSB.ShipSync;
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using QSB.Utility;
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using UnityEngine;
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@ -15,7 +16,7 @@ internal class ShipRecoveryPoint : MonoBehaviour
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private int _respawnIndex;
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private bool _wearingSuit;
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private static readonly UITextType _respawnPlayerText = UIHelper.AddToUITable("Respawn Player");
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private static readonly UITextType _respawnPlayerText = UIHelper.AddToUITable(QSBLocalisation.Current.RespawnPlayer);
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private void Awake()
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{
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