diff --git a/QSB/RespawnSync/ShipRecoveryPoint.cs b/QSB/RespawnSync/ShipRecoveryPoint.cs index 6c2f8c62..705dca50 100644 --- a/QSB/RespawnSync/ShipRecoveryPoint.cs +++ b/QSB/RespawnSync/ShipRecoveryPoint.cs @@ -1,4 +1,5 @@ -using QSB.Messaging; +using QSB.Localisation; +using QSB.Messaging; using QSB.ShipSync; using QSB.Utility; using UnityEngine; @@ -15,7 +16,7 @@ internal class ShipRecoveryPoint : MonoBehaviour private int _respawnIndex; private bool _wearingSuit; - private static readonly UITextType _respawnPlayerText = UIHelper.AddToUITable("Respawn Player"); + private static readonly UITextType _respawnPlayerText = UIHelper.AddToUITable(QSBLocalisation.Current.RespawnPlayer); private void Awake() {