Cleanup, changed animtrigger to use playermessage

This commit is contained in:
Mister_Nebula 2020-08-10 17:22:57 +01:00
parent 4723e67d03
commit 185fa01f67
2 changed files with 1 additions and 5 deletions

View File

@ -20,7 +20,6 @@ namespace QSB.Events
public override void OnServerReceive(ToggleMessage message) public override void OnServerReceive(ToggleMessage message)
{ {
DebugLog.ToConsole($"Receieved ready message from {message.SenderId}");
PlayerRegistry.GetPlayer(message.SenderId).IsReady = message.ToggleValue; PlayerRegistry.GetPlayer(message.SenderId).IsReady = message.ToggleValue;
PlayerState.LocalInstance.Send(); PlayerState.LocalInstance.Send();
} }

View File

@ -2,10 +2,9 @@
namespace QSB.Messaging namespace QSB.Messaging
{ {
public class AnimTriggerMessage : MessageBase public class AnimTriggerMessage : PlayerMessage
{ {
public short TriggerId; public short TriggerId;
public uint SenderId;
public float Value; public float Value;
public override void Deserialize(NetworkReader reader) public override void Deserialize(NetworkReader reader)
@ -13,7 +12,6 @@ namespace QSB.Messaging
base.Deserialize(reader); base.Deserialize(reader);
Value = reader.ReadSingle(); Value = reader.ReadSingle();
TriggerId = reader.ReadInt16(); TriggerId = reader.ReadInt16();
SenderId = reader.ReadPackedUInt32();
} }
public override void Serialize(NetworkWriter writer) public override void Serialize(NetworkWriter writer)
@ -21,7 +19,6 @@ namespace QSB.Messaging
base.Serialize(writer); base.Serialize(writer);
writer.Write(Value); writer.Write(Value);
writer.Write(TriggerId); writer.Write(TriggerId);
writer.Write(SenderId);
} }
} }
} }