QSBLightSensor: AttachedObject._sector null check

This commit is contained in:
JohnCorby 2022-03-26 22:47:04 -07:00
parent dbec556dd3
commit 179a7ddfc3

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@ -17,7 +17,7 @@ internal class QSBLightSensor : WorldObject<SingleLightSensor>
public void SetEnabled(bool enabled) public void SetEnabled(bool enabled)
{ {
if (AttachedObject._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe)) if (AttachedObject._sector && AttachedObject._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
{ {
// local player is in sector, do not disable lights // local player is in sector, do not disable lights
return; return;