diff --git a/QSB/EchoesOfTheEye/LightSensorSync/WorldObjects/QSBLightSensor.cs b/QSB/EchoesOfTheEye/LightSensorSync/WorldObjects/QSBLightSensor.cs index 042ac136..612b7725 100644 --- a/QSB/EchoesOfTheEye/LightSensorSync/WorldObjects/QSBLightSensor.cs +++ b/QSB/EchoesOfTheEye/LightSensorSync/WorldObjects/QSBLightSensor.cs @@ -17,7 +17,7 @@ internal class QSBLightSensor : WorldObject public void SetEnabled(bool enabled) { - if (AttachedObject._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe)) + if (AttachedObject._sector && AttachedObject._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe)) { // local player is in sector, do not disable lights return;