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@ -186,9 +186,8 @@ public static class QSBWorldSync
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{
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if (QSBCore.IsInMultiplayer && loadScene.IsUniverseScene())
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{
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// So objects have time to be deleted, made, whatever
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// i.e. wait until Start has been called
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Delay.RunNextFrame(() => BuildWorldObjects(loadScene).Forget());
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// wait a gorbillion frames for new horizons lool
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Delay.RunFramesLater(1000, () => BuildWorldObjects(loadScene).Forget());
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}
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};
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