wait MORE

This commit is contained in:
JohnCorby 2022-08-29 16:03:56 -07:00
parent 35ec153533
commit 133414111a

View File

@ -186,9 +186,8 @@ public static class QSBWorldSync
{
if (QSBCore.IsInMultiplayer && loadScene.IsUniverseScene())
{
// So objects have time to be deleted, made, whatever
// i.e. wait until Start has been called
Delay.RunNextFrame(() => BuildWorldObjects(loadScene).Forget());
// wait a gorbillion frames for new horizons lool
Delay.RunFramesLater(1000, () => BuildWorldObjects(loadScene).Forget());
}
};