diff --git a/QSB/WorldSync/QSBWorldSync.cs b/QSB/WorldSync/QSBWorldSync.cs index 5d788f70..7c72351c 100644 --- a/QSB/WorldSync/QSBWorldSync.cs +++ b/QSB/WorldSync/QSBWorldSync.cs @@ -186,9 +186,8 @@ public static class QSBWorldSync { if (QSBCore.IsInMultiplayer && loadScene.IsUniverseScene()) { - // So objects have time to be deleted, made, whatever - // i.e. wait until Start has been called - Delay.RunNextFrame(() => BuildWorldObjects(loadScene).Forget()); + // wait a gorbillion frames for new horizons lool + Delay.RunFramesLater(1000, () => BuildWorldObjects(loadScene).Forget()); } };