From 0fb03a90cc66bdb0bcefc9c53d035098c890dc6a Mon Sep 17 00:00:00 2001 From: Mister_Nebula <41904486+misternebula@users.noreply.github.com> Date: Thu, 2 Dec 2021 15:00:08 +0000 Subject: [PATCH] remove more jellyfish stuff --- QSB/Events/EventNames.cs | 1 - QSB/QSBNetworkManager.cs | 4 ---- 2 files changed, 5 deletions(-) diff --git a/QSB/Events/EventNames.cs b/QSB/Events/EventNames.cs index 5bdfd749..4b73735a 100644 --- a/QSB/Events/EventNames.cs +++ b/QSB/Events/EventNames.cs @@ -102,6 +102,5 @@ public static string QSBSatelliteRepairTick = "QSBSatelliteRepairTick"; public static string QSBSatelliteRepaired = "QSBSatelliteRepairTick"; public static string QSBSuspendChange = "QSBSuspendChange"; - public static string QSBJellyfishRising = "QSBJellyfishRising"; } } diff --git a/QSB/QSBNetworkManager.cs b/QSB/QSBNetworkManager.cs index a9f5c970..57b5f4d3 100644 --- a/QSB/QSBNetworkManager.cs +++ b/QSB/QSBNetworkManager.cs @@ -35,7 +35,6 @@ namespace QSB public GameObject OrbPrefab { get; private set; } public GameObject ShipPrefab { get; private set; } public GameObject AnglerPrefab { get; private set; } - public GameObject JellyfishPrefab { get; private set; } public string PlayerName { get; private set; } private const int MaxConnections = 128; @@ -67,9 +66,6 @@ namespace QSB AnglerPrefab = _assetBundle.LoadAsset("assets/Prefabs/networkangler.prefab"); spawnPrefabs.Add(AnglerPrefab); - JellyfishPrefab = _assetBundle.LoadAsset("assets/Prefabs/networkjellyfish.prefab"); - spawnPrefabs.Add(JellyfishPrefab); - ConfigureNetworkManager(); }