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use tostring lol
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@ -142,7 +142,7 @@ public static class QSBPlayerManager
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// if we didnt receive a response in the last loop then we should kick them
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if (!player.HeartbeatReceived)
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{
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DebugLog.DebugWrite($"Didn't receive heartbeat from {player.PlayerId} in time. Removing them.", MessageType.Warning);
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DebugLog.DebugWrite($"Didn't receive heartbeat from {player} in time. Removing them.", MessageType.Warning);
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NetworkServer.Destroy(player.TransformSync.gameObject);
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}
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