use tostring lol

This commit is contained in:
JohnCorby 2022-08-24 14:14:59 -07:00
parent f9dfb2e871
commit 05f3db352d

View File

@ -142,7 +142,7 @@ public static class QSBPlayerManager
// if we didnt receive a response in the last loop then we should kick them
if (!player.HeartbeatReceived)
{
DebugLog.DebugWrite($"Didn't receive heartbeat from {player.PlayerId} in time. Removing them.", MessageType.Warning);
DebugLog.DebugWrite($"Didn't receive heartbeat from {player} in time. Removing them.", MessageType.Warning);
NetworkServer.Destroy(player.TransformSync.gameObject);
}