diff --git a/QSB/Player/QSBPlayerManager.cs b/QSB/Player/QSBPlayerManager.cs index 65287ca2..95244ea4 100644 --- a/QSB/Player/QSBPlayerManager.cs +++ b/QSB/Player/QSBPlayerManager.cs @@ -142,7 +142,7 @@ public static class QSBPlayerManager // if we didnt receive a response in the last loop then we should kick them if (!player.HeartbeatReceived) { - DebugLog.DebugWrite($"Didn't receive heartbeat from {player.PlayerId} in time. Removing them.", MessageType.Warning); + DebugLog.DebugWrite($"Didn't receive heartbeat from {player} in time. Removing them.", MessageType.Warning); NetworkServer.Destroy(player.TransformSync.gameObject); }