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fix player scaling
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@ -306,9 +306,7 @@ namespace QSB.Syncs.TransformSync
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}
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AttachedObject.transform.SetParent(newParent, true);
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AttachedObject.transform.localScale = GetType() == typeof(PlayerTransformSync)
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? Vector3.one / 10
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: Vector3.one;
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AttachedObject.transform.localScale = Vector3.one;
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}
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private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
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