2020-02-11 19:56:57 +01:00
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using System;
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using System.Linq;
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using UnityEngine;
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2020-02-10 23:03:28 +01:00
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using UnityEngine.Networking;
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namespace QSB {
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public class NetworkPlayer: NetworkBehaviour {
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Transform _body;
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2020-02-11 19:56:57 +01:00
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public static NetworkPlayer localInstance { get; private set; }
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2020-02-10 23:03:28 +01:00
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void Start () {
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2020-02-13 20:23:26 +01:00
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QSB.Log("Start NetworkPlayer", netId.Value);
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2020-02-13 22:11:20 +01:00
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SectorSync.SetSector(netId, Sector.Name.TimberHearth, true);
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2020-02-10 23:03:28 +01:00
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2020-02-12 22:32:16 +01:00
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transform.parent = Locator.GetRootTransform();
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2020-02-10 23:03:28 +01:00
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var player = Locator.GetPlayerBody().transform.Find("Traveller_HEA_Player_v2");
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if (isLocalPlayer) {
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2020-02-11 19:56:57 +01:00
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localInstance = this;
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2020-02-10 23:03:28 +01:00
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_body = player;
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} else {
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_body = Instantiate(player);
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2020-02-11 14:38:08 +01:00
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_body.GetComponent<PlayerAnimController>().enabled = false;
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2020-02-11 14:14:17 +01:00
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_body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
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2020-02-12 22:42:42 +01:00
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_body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
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2020-02-10 23:03:28 +01:00
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}
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2020-02-11 19:56:57 +01:00
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}
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2020-02-12 20:05:08 +01:00
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public void EnterSector (Sector sector) {
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2020-02-13 22:18:41 +01:00
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SectorSync.SetSector(netId, sector.GetName());
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2020-02-12 20:05:08 +01:00
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}
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2020-02-10 23:03:28 +01:00
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void Update () {
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if (!_body) {
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return;
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}
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2020-02-12 22:00:17 +01:00
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2020-02-13 21:34:01 +01:00
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var sectorTransform = SectorSync.GetSector(netId);
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2020-02-10 23:03:28 +01:00
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if (isLocalPlayer) {
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2020-02-12 22:20:28 +01:00
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transform.position = sectorTransform.InverseTransformPoint(_body.position);
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transform.rotation = sectorTransform.InverseTransformRotation(_body.rotation);
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2020-02-10 23:03:28 +01:00
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} else {
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2020-02-12 22:32:16 +01:00
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_body.parent = sectorTransform;
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2020-02-12 22:20:28 +01:00
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_body.position = sectorTransform.TransformPoint(transform.position);
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_body.rotation = sectorTransform.rotation * transform.rotation;
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2020-02-10 23:03:28 +01:00
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}
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}
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}
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}
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