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Disable other players animations
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@ -17,6 +17,7 @@ namespace QSB {
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_body = player;
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} else {
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_body = Instantiate(player);
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_body.GetComponent<PlayerAnimController>().enabled = false;
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_body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
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_body.parent = transform;
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_body.localPosition = Vector3.zero;
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