quantum-space-buddies/QSB/StatueSync/StatueManager.cs

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using QSB.Player;
using System.Collections;
using UnityEngine;
namespace QSB.StatueSync
{
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internal class StatueManager : MonoBehaviour
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{
public static StatueManager Instance { get; private set; }
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public bool HasStartedStatueLocally;
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private void Awake()
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{
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Instance = this;
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QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoaded;
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}
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private void OnDestroy()
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=> QSBSceneManager.OnUniverseSceneLoaded -= OnUniverseSceneLoaded;
private void OnUniverseSceneLoaded(OWScene oldScene, OWScene newScene)
{
if (!QSBCore.IsInMultiplayer)
{
return;
}
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QSBPlayerManager.ShowAllPlayers();
QSBPlayerManager.LocalPlayer.UpdateStatesFromObjects();
}
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public void BeginSequence(Vector3 position, Quaternion rotation, float cameraDegrees) => StartCoroutine(BeginRemoteUplinkSequence(position, rotation, cameraDegrees));
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private IEnumerator BeginRemoteUplinkSequence(Vector3 position, Quaternion rotation, float cameraDegrees)
{
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HasStartedStatueLocally = true;
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var cameraEffectController = Locator.GetPlayerCamera().GetComponent<PlayerCameraEffectController>();
cameraEffectController.CloseEyes(0.5f);
OWInput.ChangeInputMode(InputMode.None);
Locator.GetPauseCommandListener().AddPauseCommandLock();
Locator.GetToolModeSwapper().UnequipTool();
Locator.GetFlashlight().TurnOff(false);
yield return new WaitForSeconds(0.5f);
// go to position
QSBPlayerManager.HideAllPlayers();
var timberHearth = Locator.GetAstroObject(AstroObject.Name.TimberHearth).GetAttachedOWRigidbody();
Locator.GetPlayerBody().transform.position = timberHearth.transform.TransformPoint(position);
Locator.GetPlayerBody().transform.rotation = timberHearth.transform.rotation * rotation;
Locator.GetPlayerCamera().GetComponent<PlayerCameraController>().SetDegreesY(cameraDegrees);
cameraEffectController.OpenEyes(1f, true);
var uplinkTrigger = FindObjectOfType<MemoryUplinkTrigger>();
uplinkTrigger.StartCoroutine("BeginUplinkSequence");
yield break;
}
}
}