fix statuemanager init-ing when not in multiplayer

This commit is contained in:
Mister_Nebula 2021-11-27 11:38:38 +00:00
parent ea84385139
commit a29a1b7801

View File

@ -20,6 +20,11 @@ namespace QSB.StatueSync
private void OnUniverseSceneLoaded(OWScene oldScene, OWScene newScene)
{
if (!QSBCore.IsInMultiplayer)
{
return;
}
QSBPlayerManager.ShowAllPlayers();
QSBPlayerManager.LocalPlayer.UpdateStatesFromObjects();
}