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24 lines
563 B
C#
24 lines
563 B
C#
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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public abstract class NameMessage : QSBMessage
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{
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public uint SenderId { get; set; }
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public string PlayerName { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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PlayerName = reader.ReadString();
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SenderId = reader.ReadUInt32();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(PlayerName);
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writer.Write(SenderId);
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}
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}
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}
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