quantum-space-buddies/QSB/Player/Events/PlayerLeaveMessage.cs

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using QSB.Messaging;
using System;
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using System.Linq;
using UnityEngine.Networking;
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namespace QSB.Player.Events
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{
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public class PlayerLeaveMessage : PlayerMessage
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{
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public uint[] NetIds { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
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NetIds = reader.ReadString().Split(',').Select(x => Convert.ToUInt32(x)).ToArray();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
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writer.Write(string.Join(",", NetIds.Select(x => x.ToString()).ToArray()));
}
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}
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}