2020-12-14 16:28:03 +00:00
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using QSB.Messaging;
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2020-12-16 09:08:38 +00:00
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using QuantumUNET.Transport;
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2020-05-19 17:31:54 +00:00
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2020-11-03 21:33:48 +00:00
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namespace QSB.Player.Events
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2020-05-19 17:31:54 +00:00
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{
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2020-12-02 21:23:01 +00:00
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public class PlayerStateMessage : PlayerMessage
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{
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public string PlayerName { get; set; }
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public bool PlayerReady { get; set; }
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2021-04-18 17:42:22 +00:00
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public PlayerState PlayerState { get; set; }
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2020-12-11 22:42:21 +00:00
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2020-12-23 12:58:45 +00:00
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public override void Deserialize(QNetworkReader reader)
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2020-12-02 21:23:01 +00:00
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{
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base.Deserialize(reader);
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PlayerName = reader.ReadString();
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PlayerReady = reader.ReadBoolean();
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2021-04-18 17:42:22 +00:00
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PlayerState = new PlayerState
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{
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FlashlightActive = reader.ReadBoolean(),
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SuitedUp = reader.ReadBoolean(),
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ProbeLauncherEquipped = reader.ReadBoolean(),
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SignalscopeEquipped = reader.ReadBoolean(),
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TranslatorEquipped = reader.ReadBoolean(),
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ProbeActive = reader.ReadBoolean()
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};
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2020-12-02 21:23:01 +00:00
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}
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2020-05-19 17:31:54 +00:00
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2020-12-23 12:58:45 +00:00
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public override void Serialize(QNetworkWriter writer)
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2020-12-02 21:23:01 +00:00
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{
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base.Serialize(writer);
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writer.Write(PlayerName);
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writer.Write(PlayerReady);
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2021-04-18 17:42:22 +00:00
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writer.Write(PlayerState.FlashlightActive);
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writer.Write(PlayerState.SuitedUp);
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writer.Write(PlayerState.ProbeLauncherEquipped);
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writer.Write(PlayerState.SignalscopeEquipped);
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writer.Write(PlayerState.TranslatorEquipped);
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writer.Write(PlayerState.ProbeActive);
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2020-12-02 21:23:01 +00:00
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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