quantum-space-buddies/QSB/EchoesOfTheEye/RaftSync/WorldObjects/QSBRaft.cs

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using Cysharp.Threading.Tasks;
using Mirror;
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using QSB.AuthoritySync;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
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using QSB.EchoesOfTheEye.RaftSync.TransformSync;
using QSB.WorldSync;
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using System.Linq;
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using System.Threading;
using UnityEngine;
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namespace QSB.EchoesOfTheEye.RaftSync.WorldObjects;
public class QSBRaft : WorldObject<RaftController>
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{
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public override bool ShouldDisplayDebug() => false;
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public RaftTransformSync TransformSync;
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private QSBLightSensor[] _lightSensors;
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public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
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{
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NetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.singleton.RaftPrefab));
}
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await UniTask.WaitUntil(() => TransformSync, cancellationToken: ct);
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await UniTask.WaitUntil(() => QSBWorldSync.AllObjectsAdded, cancellationToken: ct);
_lightSensors = AttachedObject._lightSensors.Select(x => x.GetWorldObject<QSBLightSensor>()).ToArray();
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foreach (var lightSensor in _lightSensors)
{
lightSensor.OnDetectLocalLight += OnDetectLocalLight;
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}
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}
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public override void OnRemoval()
{
if (QSBCore.IsHost)
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{
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NetworkServer.Destroy(TransformSync.gameObject);
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}
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foreach (var lightSensor in _lightSensors)
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{
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lightSensor.OnDetectLocalLight -= OnDetectLocalLight;
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}
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}
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private void OnDetectLocalLight()
{
if (AttachedObject.IsPlayerRiding())
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{
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TransformSync.netIdentity.UpdateAuthQueue(AuthQueueAction.Force);
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}
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}
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public override void SendInitialState(uint to)
{
// todo?? SendInitialState
}
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}