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using QSB.MeteorSync.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
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namespace QSB.MeteorSync.WorldObjects
{
public class QSBMeteor : WorldObject<MeteorController>
{
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public MeteorTransformSync TransformSync;
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public override void Init(MeteorController attachedObject, int id)
{
ObjectId = id;
AttachedObject = attachedObject;
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if (QSBCore.IsHost)
{
Object.Instantiate(QSBNetworkManager.Instance.MeteorPrefab).SpawnWithServerAuthority();
}
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}
public override void OnRemoval()
{
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if (QSBCore.IsHost)
{
QNetworkServer.Destroy(TransformSync.gameObject);
}
MeteorManager.Ready = false;
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}
public static bool IsSpecialImpact(GameObject go) =>
go == Locator.GetPlayerBody().gameObject || go == Locator.GetProbe().gameObject;
public void SpecialImpact()
{
AttachedObject._intactRenderer.enabled = false;
AttachedObject._impactLight.enabled = true;
AttachedObject._impactLight.intensity = AttachedObject._impactLightCurve.Evaluate(0f);
foreach (var particleSystem in AttachedObject._impactParticles)
{
particleSystem.Play();
}
AttachedObject._impactSource.PlayOneShot(AudioType.BH_MeteorImpact);
foreach (var owCollider in AttachedObject._owColliders)
{
owCollider.SetActivation(false);
}
AttachedObject._owRigidbody.MakeKinematic();
FragmentSurfaceProxy.UntrackMeteor(AttachedObject);
FragmentCollisionProxy.UntrackMeteor(AttachedObject);
AttachedObject._ignoringCollisions = false;
AttachedObject._hasImpacted = true;
AttachedObject._impactTime = Time.time;
}
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}
}