17 Commits

Author SHA1 Message Date
JohnCorby
df7bc49236 special impact message for remote player and probe 2021-11-13 23:29:21 -08:00
JohnCorby
eca53e91d1 make sure integrity/origintegrity are synced on join 2021-11-13 21:15:01 -08:00
JohnCorby
bc40e74d3b implement method nebula described 2021-11-13 20:41:46 -08:00
JohnCorby
082996cb61 wip 2021-11-13 16:57:06 -08:00
JohnCorby
cef8cf23e5 changed all Resources.FindObjectsOfTypeAll to QSBWorldSync.GetUnityObjects, which doesnt include prefabs 2021-11-13 00:42:59 -08:00
JohnCorby
5f4368c1e7 just sync prelaunch/launch, stop worrying about impact and collisions for now 2021-11-13 00:09:41 -08:00
JohnCorby
4e4bad6885 we do a little reworking 2021-11-12 22:34:50 -08:00
JohnCorby
c743b9da75 handle null hitObject in patch 2021-11-12 01:52:16 -08:00
JohnCorby
8b0d621201 disable collision from triggering impact code on clients 2021-11-11 02:42:57 -08:00
JohnCorby
5f5e04e29f rework - dont sync transform 2021-11-11 02:09:22 -08:00
JohnCorby
f1d45c9e8c use variable to denote when to impact, instead of enabling/disabling collision 2021-11-11 00:44:52 -08:00
JohnCorby
fdeaf8111a make impacting work 2021-11-10 23:57:04 -08:00
JohnCorby
a371c71415 dont process events if world objects arent ready yet lol 2021-11-10 21:59:32 -08:00
JohnCorby
495f814739 easier logging 2021-11-10 21:51:14 -08:00
JohnCorby
292d4ce5f5 more progress 2021-11-10 21:38:28 -08:00
JohnCorby
0c897ad3bd progress 2021-11-10 21:13:49 -08:00
JohnCorby
15eb5fa804 meteor transform sync 2021-11-10 19:02:04 -08:00