quantum-space-buddies/QSB/Events/PlayerReadyEvent.cs

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using QSB.Messaging;
namespace QSB.Events
{
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public class PlayerReadyEvent : QSBEvent<ToggleMessage>
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{
public override MessageType Type => MessageType.PlayerReady;
public override void SetupListener()
{
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GlobalMessenger<bool>.AddListener("QSBPlayerReady", ready => SendEvent(CreateMessage(ready)));
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}
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private ToggleMessage CreateMessage(bool ready) => new ToggleMessage
{
SenderId = LocalPlayerId,
ToggleValue = ready
};
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public override void OnServerReceive(ToggleMessage message)
{
PlayerRegistry.GetPlayer(message.SenderId).IsReady = message.ToggleValue;
PlayerState.LocalInstance.Send();
}
}
}