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using OWML.ModHelper.Events;
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namespace QSB.TimeSync
{
public static class WakeUpPatches
{
public static void AddPatches()
{
QSB.Helper.HarmonyHelper.AddPrefix<PlayerCameraEffectController>("OnStartOfTimeLoop", typeof(WakeUpPatches), nameof(OnStartOfTimeLoopPrefix));
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}
public static bool OnStartOfTimeLoopPrefix(ref PlayerCameraEffectController __instance)
{
if (__instance.gameObject.CompareTag("MainCamera") && LoadManager.GetCurrentScene() != OWScene.EyeOfTheUniverse)
{
__instance.Invoke("WakeUp");
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}
return false;
}
}
}