2021-10-15 21:06:51 +01:00
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using HarmonyLib;
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using QSB.Events;
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2020-12-14 20:31:31 +01:00
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using QSB.Patches;
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2021-07-06 20:08:26 -03:00
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using QSB.Utility;
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2020-09-06 09:07:31 +01:00
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using UnityEngine;
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2020-09-05 13:24:51 +01:00
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2020-12-31 12:10:55 +00:00
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namespace QSB.OrbSync.Patches
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2020-09-05 13:24:51 +01:00
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{
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2021-10-15 21:06:51 +01:00
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[HarmonyPatch]
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2020-12-02 21:29:53 +00:00
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public class OrbPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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2020-11-03 21:11:10 +00:00
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2021-10-15 21:06:51 +01:00
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[HarmonyPostfix]
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[HarmonyPatch(typeof(NomaiInterfaceOrb), nameof(NomaiInterfaceOrb.StartDragFromPosition))]
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2021-06-18 21:54:32 +01:00
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public static void NomaiInterfaceOrb_StartDragFromPosition(bool __result, NomaiInterfaceOrb __instance)
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2020-12-02 21:29:53 +00:00
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{
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if (__result)
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{
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2021-12-13 21:18:16 -08:00
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var index = OrbManager.Orbs.IndexOf(__instance);
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if (index != -1)
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{
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QSBEventManager.FireEvent(EventNames.QSBOrbUser, index, true);
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(NomaiInterfaceOrb), nameof(NomaiInterfaceOrb.CancelDrag))]
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public static void NomaiInterfaceOrb_CancelDrag(NomaiInterfaceOrb __instance)
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{
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var index = OrbManager.Orbs.IndexOf(__instance);
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if (index != -1)
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{
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QSBEventManager.FireEvent(EventNames.QSBOrbUser, index, false);
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2020-12-02 21:29:53 +00:00
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}
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}
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2020-09-06 09:07:31 +01:00
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2021-10-15 21:06:51 +01:00
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[HarmonyPrefix]
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[HarmonyPatch(typeof(NomaiInterfaceSlot), nameof(NomaiInterfaceSlot.CheckOrbCollision))]
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2021-06-18 21:54:32 +01:00
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public static bool NomaiInterfaceSlot_CheckOrbCollision(ref bool __result, NomaiInterfaceSlot __instance, NomaiInterfaceOrb orb,
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2020-12-02 21:29:53 +00:00
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bool ____ignoreDraggedOrbs, float ____radius, float ____exitRadius, ref NomaiInterfaceOrb ____occupyingOrb)
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{
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if (____ignoreDraggedOrbs && orb.IsBeingDragged())
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{
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__result = false;
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return false;
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}
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2021-06-18 22:38:32 +01:00
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2020-12-02 21:29:53 +00:00
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var orbDistance = Vector3.Distance(orb.transform.position, __instance.transform.position);
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var triggerRadius = orb.IsBeingDragged() ? ____exitRadius : ____radius;
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if (____occupyingOrb == null && orbDistance < ____radius)
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{
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____occupyingOrb = orb;
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if (Time.timeSinceLevelLoad > 1f)
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{
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2021-12-13 21:18:16 -08:00
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OrbManager.HandleSlotStateChange(__instance, orb, true);
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__instance.RaiseEvent("OnSlotActivated", __instance);
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2020-12-02 21:29:53 +00:00
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}
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2021-06-18 22:38:32 +01:00
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2020-12-02 21:29:53 +00:00
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__result = true;
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return false;
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}
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2021-06-18 22:38:32 +01:00
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2020-12-02 21:29:53 +00:00
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if (____occupyingOrb == null || ____occupyingOrb != orb)
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{
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__result = false;
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return false;
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}
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2021-06-18 22:38:32 +01:00
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2020-12-02 21:29:53 +00:00
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if (orbDistance > triggerRadius)
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{
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OrbManager.HandleSlotStateChange(__instance, orb, false);
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2020-12-02 21:29:53 +00:00
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____occupyingOrb = null;
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2021-07-07 09:02:23 +01:00
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__instance.RaiseEvent("OnSlotDeactivated", __instance);
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2020-12-02 21:29:53 +00:00
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__result = false;
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return false;
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}
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2021-06-18 22:38:32 +01:00
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2020-12-02 21:29:53 +00:00
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__result = true;
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return false;
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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