quantum-space-buddies/QSB/ElevatorSync/ElevatorManager.cs

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using QSB.WorldSync;
using System.Collections.Generic;
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using UnityEngine;
namespace QSB.ElevatorSync
{
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public class ElevatorManager : MonoBehaviour
{
public static ElevatorManager Instance { get; private set; }
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private List<Elevator> _elevators;
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public void Awake()
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{
Instance = this;
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
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public void OnDestroy() => QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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private void OnSceneLoaded(OWScene scene, bool isInUniverse) => _elevators = QSBWorldSync.Init<QSBElevator, Elevator>();
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public int GetId(Elevator elevator) => _elevators.IndexOf(elevator);
}
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}