quantum-space-buddies/QSB/Syncs/Unsectored/BaseUnsectoredSync.cs

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using QuantumUNET.Transport;
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using UnityEngine;
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namespace QSB.Syncs.Unsectored
{
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public abstract class BaseUnsectoredSync<T> : SyncBase<T> where T : Component
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{
public override bool IgnoreDisabledAttachedObject => false;
public override bool IgnoreNullReferenceTransform => false;
public override bool ShouldReparentAttachedObject => false;
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public override void SerializeTransform(QNetworkWriter writer, bool initialState) { }
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}
}