quantum-space-buddies/QSB/TransformSync/PlayerTransformSync.cs

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using QSB.Animation;
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using QSB.Instruments;
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using QSB.Player;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerTransformSync : TransformSync
{
public static PlayerTransformSync LocalInstance { get; private set; }
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static PlayerTransformSync()
{
AnimControllerPatch.Init();
}
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public override void OnStartLocalPlayer()
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=> LocalInstance = this;
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protected override void OnDestroy()
{
base.OnDestroy();
Player.HudMarker?.Remove();
QSBPlayerManager.RemovePlayer(PlayerId);
}
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private Transform GetPlayerModel()
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=> Locator.GetPlayerTransform().Find("Traveller_HEA_Player_v2");
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protected override Transform InitLocalTransform()
{
var body = GetPlayerModel();
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GetComponent<AnimationSync>().InitLocal(body);
GetComponent<InstrumentsManager>().InitLocal(body);
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Player.Body = body.gameObject;
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return body;
}
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protected override Transform InitRemoteTransform()
{
var body = Instantiate(GetPlayerModel());
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GetComponent<AnimationSync>().InitRemote(body);
GetComponent<InstrumentsManager>().InitRemote(body);
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var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
marker.Init(Player);
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Player.Body = body.gameObject;
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return body;
}
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public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
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}