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using QSB.ItemSync.WorldObjects.Items;
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using QSB.ItemSync.WorldObjects.Sockets;
using QSB.Messaging;
using QSB.Player;
using QSB.Utility;
using QSB.WorldSync;
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namespace QSB.ItemSync.Messages;
internal class SocketItemMessage : QSBMessage<(SocketMessageType Type, int SocketId, int ItemId)>
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{
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public SocketItemMessage(SocketMessageType type, int socketId = -1, int itemId = -1) : base((type, socketId, itemId)) { }
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveRemote()
{
QSBItemSocket socketWorldObject;
IQSBItem itemWorldObject;
var player = QSBPlayerManager.GetPlayer(From);
player.HeldItem = null;
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DebugLog.DebugWrite("DROP HELD ITEM");
player.AnimationSync.VisibleAnimator.SetTrigger("DropHeldItem");
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switch (Data.Type)
{
case SocketMessageType.Socket:
socketWorldObject = Data.SocketId.GetWorldObject<QSBItemSocket>();
itemWorldObject = Data.ItemId.GetWorldObject<IQSBItem>();
socketWorldObject.PlaceIntoSocket(itemWorldObject);
return;
case SocketMessageType.StartUnsocket:
socketWorldObject = Data.SocketId.GetWorldObject<QSBItemSocket>();
if (!socketWorldObject.IsSocketOccupied())
{
DebugLog.ToConsole($"Warning - Trying to start unsocket on socket that is unoccupied! Socket:{socketWorldObject.Name}");
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return;
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}
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socketWorldObject.RemoveFromSocket();
return;
case SocketMessageType.CompleteUnsocket:
itemWorldObject = Data.ItemId.GetWorldObject<IQSBItem>();
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itemWorldObject.OnCompleteUnsocket();
return;
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}
}
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}