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using Cysharp.Threading.Tasks;
using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
using QSB.WorldSync;
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using System.Threading;
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namespace QSB.Tools.TranslatorTool.TranslationSync
{
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internal class SpiralManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// wait for all late initializers (which includes nomai text) to finish
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await UniTask.WaitUntil(() => LateInitializerManager.isDoneInitializing, cancellationToken: ct);
QSBWorldSync.Init<QSBNomaiText, NomaiText>(typeof(GhostWallText));
}
}
}