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using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
using QSB.WorldSync;
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namespace QSB.Tools.TranslatorTool.TranslationSync
{
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internal class SpiralManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override void BuildWorldObjects(OWScene scene)
{
// wait for all late initializers (which includes nomai text) to finish
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => LateInitializerManager.isDoneInitializing, () =>
{
FinishDelayedReady();
QSBWorldSync.Init<QSBNomaiText, NomaiText>(typeof(GhostWallText));
});
}
}
}