quantum-space-buddies/QSB/OrbSync/WorldObjects/QSBOrbSlot.cs

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using OWML.Utils;
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using QSB.Events;
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using QSB.Utility;
using QSB.WorldSync;
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using UnityEngine.UI;
namespace QSB.OrbSync.WorldObjects
{
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public class QSBOrbSlot : WorldObject<NomaiInterfaceSlot>
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{
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public bool Activated { get; private set; }
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private bool _initialized;
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private Text _debugBoxText;
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public override void Init(NomaiInterfaceSlot slot, int id)
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{
ObjectId = id;
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AttachedObject = slot;
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_initialized = true;
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if (QSBCore.DebugMode)
{
_debugBoxText = DebugBoxManager.CreateBox(AttachedObject.transform, 0, AttachedObject.IsActivated().ToString()).GetComponent<Text>();
}
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}
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public void HandleEvent(bool state, int orbId)
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{
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if (!QSBCore.HasWokenUp)
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{
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return;
}
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QSBEventManager.FireEvent(EventNames.QSBOrbSlot, ObjectId, orbId, state);
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if (QSBCore.DebugMode)
{
_debugBoxText.text = state.ToString();
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}
}
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public void SetState(bool state, int orbId)
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{
if (!_initialized)
{
return;
}
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var occOrb = state ? QSBWorldSync.OldOrbList[orbId] : null;
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AttachedObject.SetValue("_occupyingOrb", occOrb);
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var ev = state ? "OnSlotActivated" : "OnSlotDeactivated";
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QSBWorldSync.RaiseEvent(AttachedObject, ev);
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Activated = state;
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if (QSBCore.DebugMode)
{
_debugBoxText.text = state.ToString();
}
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}
}
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}