2020-08-25 14:10:09 +00:00
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using OWML.Common;
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2020-12-20 10:56:15 +00:00
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using OWML.Utils;
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2020-12-14 16:24:52 +00:00
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using QSB.Events;
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2020-08-23 19:01:09 +00:00
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using QSB.Utility;
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2020-08-25 14:10:09 +00:00
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using System.Linq;
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2020-02-28 20:32:21 +00:00
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using UnityEngine;
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2020-08-13 19:46:16 +00:00
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namespace QSB.DeathSync
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2020-02-28 20:32:21 +00:00
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{
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2020-12-02 21:23:01 +00:00
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public class RespawnOnDeath : MonoBehaviour
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{
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public static RespawnOnDeath Instance;
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public readonly DeathType[] AllowedDeathTypes = {
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DeathType.BigBang,
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DeathType.Supernova,
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DeathType.TimeLoop
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};
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2021-02-06 21:31:12 +00:00
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private readonly Vector3 ShipContainerOffset = new Vector3(-16.45f, -52.67f, 227.39f);
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private readonly Quaternion ShipContainerRotation = Quaternion.Euler(-76.937f, 1.062f, -185.066f);
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2020-12-02 21:23:01 +00:00
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private SpawnPoint _shipSpawnPoint;
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private SpawnPoint _playerSpawnPoint;
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private OWRigidbody _shipBody;
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private PlayerSpawner _playerSpawner;
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private FluidDetector _fluidDetector;
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private PlayerResources _playerResources;
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private ShipComponent[] _shipComponents;
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private HatchController _hatchController;
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private ShipCockpitController _cockpitController;
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private PlayerSpacesuit _spaceSuit;
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2021-02-07 18:48:46 +00:00
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private ShipTractorBeamSwitch _shipTractorBeam;
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2020-12-02 21:23:01 +00:00
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2020-12-19 21:47:19 +00:00
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public void Awake() => Instance = this;
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2020-12-02 21:23:01 +00:00
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public void Init()
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{
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var playerTransform = Locator.GetPlayerTransform();
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_playerResources = playerTransform.GetComponent<PlayerResources>();
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2021-02-06 21:31:12 +00:00
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_spaceSuit = Locator.GetPlayerSuit();
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2020-12-02 21:23:01 +00:00
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_playerSpawner = FindObjectOfType<PlayerSpawner>();
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2021-02-07 18:48:46 +00:00
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_shipTractorBeam = FindObjectOfType<ShipTractorBeamSwitch>();
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2020-12-02 21:23:01 +00:00
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_fluidDetector = Locator.GetPlayerCamera().GetComponentInChildren<FluidDetector>();
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2021-02-06 21:31:12 +00:00
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_playerSpawnPoint = GetSpawnPoint();
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_shipSpawnPoint = GetSpawnPoint(true);
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2020-12-02 21:23:01 +00:00
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var shipTransform = Locator.GetShipTransform();
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if (shipTransform == null)
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{
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2021-02-07 11:26:13 +00:00
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DebugLog.ToConsole($"Warning - Init() ran when ship was null?", MessageType.Warning);
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2020-12-02 21:23:01 +00:00
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return;
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}
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_shipComponents = shipTransform.GetComponentsInChildren<ShipComponent>();
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_hatchController = shipTransform.GetComponentInChildren<HatchController>();
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_cockpitController = shipTransform.GetComponentInChildren<ShipCockpitController>();
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_shipBody = Locator.GetShipBody();
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2021-02-06 21:31:12 +00:00
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if (_shipSpawnPoint == null)
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{
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DebugLog.ToConsole("Warning - _shipSpawnPoint is null in Init()!", MessageType.Warning);
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return;
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}
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// Move debug spawn point to initial ship position (so ship doesnt spawn in space!)
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var timberHearth = Locator.GetAstroObject(AstroObject.Name.TimberHearth).transform;
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_shipSpawnPoint.transform.SetParent(timberHearth);
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_shipSpawnPoint.transform.localPosition = ShipContainerOffset;
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_shipSpawnPoint.transform.localRotation = ShipContainerRotation;
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}
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public void ResetPlayer()
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{
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if (_playerSpawnPoint == null)
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{
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DebugLog.ToConsole("Warning - _playerSpawnPoint is null!", MessageType.Warning);
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Init();
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}
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2021-02-07 19:43:09 +00:00
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2021-02-06 21:31:12 +00:00
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// Cant use _playerSpawner.DebugWarp because that will warp the ship if the player is in it
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var playerBody = Locator.GetPlayerBody();
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playerBody.WarpToPositionRotation(_playerSpawnPoint.transform.position, _playerSpawnPoint.transform.rotation);
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playerBody.SetVelocity(_playerSpawnPoint.GetPointVelocity());
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_playerSpawnPoint.AddObjectToTriggerVolumes(Locator.GetPlayerDetector().gameObject);
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_playerSpawnPoint.AddObjectToTriggerVolumes(_fluidDetector.gameObject);
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_playerSpawnPoint.OnSpawnPlayer();
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_playerResources.SetValue("_isSuffocating", false);
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_playerResources.DebugRefillResources();
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_spaceSuit.RemoveSuit(true);
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2020-12-02 21:23:01 +00:00
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}
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public void ResetShip()
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{
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2020-12-19 21:58:14 +00:00
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if (_shipSpawnPoint == null)
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2020-12-02 21:23:01 +00:00
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{
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2020-12-19 22:03:00 +00:00
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DebugLog.ToConsole("Warning - _shipSpawnPoint is null!", MessageType.Warning);
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2020-12-19 21:58:14 +00:00
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Init();
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2020-12-02 21:23:01 +00:00
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}
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2020-12-19 21:58:14 +00:00
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if (_shipBody == null)
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2020-12-02 21:23:01 +00:00
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{
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2021-02-07 11:26:13 +00:00
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DebugLog.ToConsole($"Warning - Tried to reset ship, but the ship is null!", MessageType.Warning);
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2020-12-02 21:23:01 +00:00
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return;
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}
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2020-12-20 09:45:50 +00:00
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2020-12-02 21:23:01 +00:00
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_shipBody.SetVelocity(_shipSpawnPoint.GetPointVelocity());
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_shipBody.WarpToPositionRotation(_shipSpawnPoint.transform.position, _shipSpawnPoint.transform.rotation);
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2021-02-06 21:31:12 +00:00
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foreach (var shipComponent in _shipComponents)
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2020-12-02 21:23:01 +00:00
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{
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2021-02-06 21:31:12 +00:00
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shipComponent.SetDamaged(false);
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2020-12-02 21:23:01 +00:00
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}
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Invoke(nameof(ExitShip), 0.01f);
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}
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private void ExitShip()
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{
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_cockpitController.Invoke("ExitFlightConsole");
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_cockpitController.Invoke("CompleteExitFlightConsole");
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_hatchController.SetValue("_isPlayerInShip", false);
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_hatchController.Invoke("OpenHatch");
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2021-02-07 18:48:46 +00:00
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_shipTractorBeam.ActivateTractorBeam();
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2020-12-02 21:23:01 +00:00
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}
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2021-02-06 21:31:12 +00:00
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private SpawnPoint GetSpawnPoint(bool isShip = false)
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=> _playerSpawner
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2020-12-14 21:20:53 +00:00
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.GetValue<SpawnPoint[]>("_spawnList")
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2021-02-06 21:31:12 +00:00
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.FirstOrDefault(spawnPoint =>
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spawnPoint.GetSpawnLocation() == SpawnLocation.TimberHearth
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&& spawnPoint.IsShipSpawn() == isShip);
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2020-12-14 21:20:53 +00:00
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}
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2020-12-03 08:28:05 +00:00
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}
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