This commit is contained in:
Mister_Nebula 2020-12-20 09:45:50 +00:00
parent fb1f6b03f7
commit 27b16ea7dd
4 changed files with 4 additions and 5 deletions

View File

@ -67,7 +67,7 @@ namespace QSB.DeathSync
{
return;
}
// Reset ship position.
_shipBody.SetVelocity(_shipSpawnPoint.GetPointVelocity());
_shipBody.WarpToPositionRotation(_shipSpawnPoint.transform.position, _shipSpawnPoint.transform.rotation);

View File

@ -43,8 +43,8 @@ namespace QSB.SectorSync
public QSBSector GetClosestSector(Transform trans) // trans rights \o/
{
return QSBWorldSync.GetWorldObjects<QSBSector>()
.Where(sector => sector.Sector != null
&& !_sectorBlacklist.Contains(sector.Type)
.Where(sector => sector.Sector != null
&& !_sectorBlacklist.Contains(sector.Type)
&& sector.Transform.gameObject.activeInHierarchy)
.OrderBy(sector => Vector3.Distance(sector.Position, trans.position))
.First();

View File

@ -10,7 +10,7 @@ namespace QSB.SectorSync
private const float CheckInterval = 0.5f;
private float _checkTimer = CheckInterval;
private void Update()
public void Update()
{
if (!QSBSectorManager.Instance.IsReady)
{

View File

@ -1,7 +1,6 @@
using QSB.Animation;
using QSB.Instruments;
using QSB.Player;
using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync