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using Mirror;
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namespace QSB.Messaging;
public abstract class QSBMessage
{
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/// <summary>
/// set automatically by Send
/// </summary>
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// public so it can be accessed by a patch
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public uint From;
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/// <summary>
/// (default) uint.MaxValue = send to everyone <br/>
/// 0 = send to host
/// </summary>
public uint To = uint.MaxValue;
/// <summary>
/// call the base method when overriding
/// </summary>
public virtual void Serialize(NetworkWriter writer)
{
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writer.Write(From);
writer.Write(To);
}
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/// <summary>
/// call the base method when overriding
/// <para/>
/// note: no constructor is called before this,
/// so fields won't be initialized.
/// </summary>
public virtual void Deserialize(NetworkReader reader)
{
From = reader.Read<uint>();
To = reader.Read<uint>();
}
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/// <summary>
/// checked before calling either OnReceive
/// </summary>
public virtual bool ShouldReceive => true;
public virtual void OnReceiveLocal() { }
public virtual void OnReceiveRemote() { }
}
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public abstract class QSBMessage<D> : QSBMessage
{
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// public so it can be accessed by a patch
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public D Data { get; private set; }
protected QSBMessage(D data) => Data = data;
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public override void Serialize(NetworkWriter writer)
{
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base.Serialize(writer);
writer.Write(Data);
}
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public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
Data = reader.Read<D>();
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}
}