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using QSB.Messaging;
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using QSB.WorldSync;
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using System.Linq;
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namespace QSB.EyeOfTheUniverse.GalaxyMap.Messages;
internal class ZoomOutMessage : QSBMessage
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{
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveRemote()
{
var controller = QSBWorldSync.GetUnityObjects<GalaxyMapController>().First();
controller.enabled = true;
Locator.GetPlayerController().SetColliderActivation(false);
controller._endlessObservatoryVolume.SetActivation(false);
controller._forestOfGalaxiesVolume.SetTriggerActivation(false);
ReticleController.Hide();
controller._zoomSpeed = 50f;
Locator.GetPlayerBody().AddVelocityChange(-Locator.GetPlayerCamera().transform.forward * controller._zoomSpeed);
controller._origEyePos = controller._eyeTransform.localPosition;
controller._audioSource.Play();
RumbleManager.PlayGalaxyZoom();
Locator.GetEyeStateManager().SetState(EyeState.ZoomOut);
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}
}