using QSB.Messaging; using QSB.WorldSync; using System.Linq; namespace QSB.EyeOfTheUniverse.GalaxyMap.Messages; internal class ZoomOutMessage : QSBMessage { public override bool ShouldReceive => QSBWorldSync.AllObjectsReady; public override void OnReceiveRemote() { var controller = QSBWorldSync.GetUnityObjects().First(); controller.enabled = true; Locator.GetPlayerController().SetColliderActivation(false); controller._endlessObservatoryVolume.SetActivation(false); controller._forestOfGalaxiesVolume.SetTriggerActivation(false); ReticleController.Hide(); controller._zoomSpeed = 50f; Locator.GetPlayerBody().AddVelocityChange(-Locator.GetPlayerCamera().transform.forward * controller._zoomSpeed); controller._origEyePos = controller._eyeTransform.localPosition; controller._audioSource.Play(); RumbleManager.PlayGalaxyZoom(); Locator.GetEyeStateManager().SetState(EyeState.ZoomOut); } }