2022-02-27 07:19:57 -08:00
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using UnityEngine;
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2022-03-02 19:46:33 -08:00
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namespace QSB.ShipSync;
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public class ShipCustomAttach : MonoBehaviour
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{
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private static readonly ScreenPrompt _attachPrompt = new(InputLibrary.interactSecondary, InputLibrary.interact,
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"Attach to ship" + " <CMD>", ScreenPrompt.MultiCommandType.HOLD_ONE_AND_PRESS_2ND);
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private static readonly ScreenPrompt _detachPrompt = new(InputLibrary.cancel, "Detach from ship" + " <CMD>");
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private PlayerAttachPoint _playerAttachPoint;
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private void Awake()
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{
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Locator.GetPromptManager().AddScreenPrompt(_attachPrompt, PromptPosition.UpperRight);
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Locator.GetPromptManager().AddScreenPrompt(_detachPrompt, PromptPosition.UpperRight);
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_playerAttachPoint = gameObject.AddComponent<PlayerAttachPoint>();
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_playerAttachPoint._lockPlayerTurning = false;
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_playerAttachPoint._matchRotation = false;
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_playerAttachPoint._centerCamera = false;
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}
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private void OnDestroy()
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{
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if (Locator.GetPromptManager())
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{
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Locator.GetPromptManager().RemoveScreenPrompt(_attachPrompt, PromptPosition.UpperRight);
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Locator.GetPromptManager().RemoveScreenPrompt(_detachPrompt, PromptPosition.UpperRight);
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}
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}
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private void Update()
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{
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_attachPrompt.SetVisibility(false);
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_detachPrompt.SetVisibility(false);
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var attachedToUs = _playerAttachPoint.enabled;
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_detachPrompt.SetVisibility(attachedToUs);
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if (attachedToUs && OWInput.IsNewlyPressed(InputLibrary.cancel, InputMode.Character))
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{
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_playerAttachPoint.DetachPlayer();
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ShipManager.Instance.CockpitController._shipAudioController.PlayUnbuckle();
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}
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if (!PlayerState.IsInsideShip())
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{
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return;
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}
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if (!attachedToUs)
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{
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if (PlayerState.IsAttached())
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{
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return;
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}
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if (Locator.GetPlayerController() && !Locator.GetPlayerController().IsGrounded())
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{
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return;
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}
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}
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_attachPrompt.SetVisibility(!attachedToUs);
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if (!attachedToUs &&
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OWInput.IsPressed(InputLibrary.interactSecondary, InputMode.Character) &&
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OWInput.IsNewlyPressed(InputLibrary.interact, InputMode.Character))
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{
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transform.position = Locator.GetPlayerTransform().position;
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_playerAttachPoint.AttachPlayer();
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ShipManager.Instance.CockpitController._shipAudioController.PlayBuckle();
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}
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}
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}
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