quantum-space-buddies/QSB/ShipSync/ShipCustomAttach.cs

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using UnityEngine;
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namespace QSB.ShipSync
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{
public class ShipCustomAttach : MonoBehaviour
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{
private static readonly ScreenPrompt _attachPrompt = new(InputLibrary.interactSecondary, InputLibrary.interact,
"Attach to ship" + " <CMD>", ScreenPrompt.MultiCommandType.HOLD_ONE_AND_PRESS_2ND);
private static readonly ScreenPrompt _detachPrompt = new(InputLibrary.cancel, "Detach from ship" + " <CMD>");
private PlayerAttachPoint _playerAttachPoint;
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private void Awake()
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{
Locator.GetPromptManager().AddScreenPrompt(_attachPrompt, PromptPosition.UpperRight);
Locator.GetPromptManager().AddScreenPrompt(_detachPrompt, PromptPosition.UpperRight);
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_playerAttachPoint = gameObject.AddComponent<PlayerAttachPoint>();
_playerAttachPoint._lockPlayerTurning = false;
_playerAttachPoint._matchRotation = false;
_playerAttachPoint._centerCamera = false;
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}
private void OnDestroy()
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{
if (Locator.GetPromptManager())
{
Locator.GetPromptManager().RemoveScreenPrompt(_attachPrompt, PromptPosition.UpperRight);
Locator.GetPromptManager().RemoveScreenPrompt(_detachPrompt, PromptPosition.UpperRight);
}
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}
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private void Update()
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{
_attachPrompt.SetVisibility(false);
_detachPrompt.SetVisibility(false);
if (!PlayerState.IsInsideShip())
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{
return;
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}
var attachedToUs = _playerAttachPoint.enabled;
_detachPrompt.SetVisibility(attachedToUs);
if (attachedToUs && OWInput.IsNewlyPressed(InputLibrary.cancel, InputMode.Character))
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{
_playerAttachPoint.DetachPlayer();
ShipManager.Instance.CockpitController._shipAudioController.PlayUnbuckle();
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}
if (!attachedToUs)
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{
if (PlayerState.IsAttached())
{
return;
}
if (Locator.GetPlayerController() && !Locator.GetPlayerController().IsGrounded())
{
return;
}
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}
_attachPrompt.SetVisibility(!attachedToUs);
if (!attachedToUs &&
OWInput.IsPressed(InputLibrary.interactSecondary, InputMode.Character) &&
OWInput.IsNewlyPressed(InputLibrary.interact, InputMode.Character))
{
transform.position = Locator.GetPlayerTransform().position;
_playerAttachPoint.AttachPlayer();
ShipManager.Instance.CockpitController._shipAudioController.PlayBuckle();
}
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}
}
}