quantum-space-buddies/QSB/TimeSync/Events/ServerTimeMessage.cs

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using QSB.Messaging;
using QuantumUNET.Transport;
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namespace QSB.TimeSync.Events
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{
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public class ServerTimeMessage : QSBMessage
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{
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private float ServerTime;
private int LoopCount;
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public ServerTimeMessage(float time, int count)
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{
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ServerTime = time;
LoopCount = count;
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}
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public ServerTimeMessage() { }
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public override void Serialize(QNetworkWriter writer)
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{
base.Serialize(writer);
writer.Write(ServerTime);
writer.Write(LoopCount);
}
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public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
ServerTime = reader.ReadSingle();
LoopCount = reader.ReadInt16();
}
public override void OnReceiveRemote()
=> WakeUpSync.LocalInstance.OnClientReceiveMessage(ServerTime, LoopCount);
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}
}