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using HarmonyLib;
using Mirror;
using OWML.Common;
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using OWML.ModHelper;
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using QSB.Menus;
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using QSB.Patches;
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using QSB.QuantumSync;
using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.InputSystem;
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/*
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Copyright (C) 2020 - 2022
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Henry Pointer (_nebula / misternebula),
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Will Corby (JohnCorby),
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Aleksander Waage (AmazingAlek),
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Ricardo Lopes (Raicuparta)
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This program is free software: you can redistribute it and/or
modify it under the terms of the GNU Affero General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.
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*/
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namespace QSB;
public class QSBCore : ModBehaviour
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{
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public static IModHelper Helper { get; private set; }
public static string DefaultServerIP;
public static AssetBundle NetworkAssetBundle { get; private set; }
public static AssetBundle ConversationAssetBundle { get; private set; }
public static AssetBundle DebugAssetBundle { get; private set; }
public static AssetBundle TextAssetsBundle { get; private set; }
public static bool IsHost => NetworkServer.active;
public static bool IsInMultiplayer => QSBNetworkManager.singleton.isNetworkActive;
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public static string QSBVersion => Helper.Manifest.Version;
public static string GameVersion =>
// ignore the last patch numbers like the title screen does
Application.version.Split('.').Take(3).Join(delimiter: ".");
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public static bool DLCInstalled => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned;
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public static bool IncompatibleModsAllowed { get; private set; }
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public static IMenuAPI MenuApi { get; private set; }
public static DebugSettings DebugSettings { get; private set; } = new();
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public static Storage Storage { get; private set; } = new();
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public static readonly string[] IncompatibleMods = new[]
{
// cheats mods
"Glitch.AltDebugMenu",
"PacificEngine.CheatsMod",
// incompatible mods
"Raicuparta.NomaiVR",
"xen.NewHorizons",
"Vesper.AutoResume"
};
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public void Awake()
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{
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EpicRerouter.ModSide.Interop.Go();
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UIHelper.ReplaceUI(UITextType.PleaseUseController,
"<color=orange>Quantum Space Buddies</color> is best experienced with friends...");
}
public void Start()
{
Helper = ModHelper;
DebugLog.ToConsole($"* Start of QSB version {QSBVersion} - authored by {Helper.Manifest.Author}", MessageType.Info);
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DebugSettings = Helper.Storage.Load<DebugSettings>("debugsettings.json") ?? new DebugSettings();
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Storage = Helper.Storage.Load<Storage>("storage.json") ?? new Storage();
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if (DebugSettings.HookDebugLogs)
{
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Application.logMessageReceived += (condition, stackTrace, logType) =>
DebugLog.ToConsole(
$"[Debug] {condition}" +
(stackTrace != string.Empty ? $"\nStacktrace: {stackTrace}" : string.Empty),
logType switch
{
LogType.Error => MessageType.Error,
LogType.Assert => MessageType.Error,
LogType.Warning => MessageType.Warning,
LogType.Log => MessageType.Message,
LogType.Exception => MessageType.Error,
_ => throw new ArgumentOutOfRangeException(nameof(logType), logType, null)
}
);
}
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RegisterAddons();
InitAssemblies();
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MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>(ModHelper.Manifest.Dependencies[0]);
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DebugLog.DebugWrite("loading network-big bundle", MessageType.Info);
var path = Path.Combine(ModHelper.Manifest.ModFolderPath, "AssetBundles/network-big");
var request = AssetBundle.LoadFromFileAsync(path);
request.completed += _ => DebugLog.DebugWrite("network-big bundle loaded", MessageType.Success);
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NetworkAssetBundle = Helper.Assets.LoadBundle("AssetBundles/network");
ConversationAssetBundle = Helper.Assets.LoadBundle("AssetBundles/conversation");
DebugAssetBundle = Helper.Assets.LoadBundle("AssetBundles/debug");
TextAssetsBundle = Helper.Assets.LoadBundle("AssetBundles/textassets");
QSBPatchManager.Init();
DeterministicManager.Init();
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var components = typeof(IAddComponentOnStart).GetDerivedTypes()
.Select(x => gameObject.AddComponent(x))
.ToArray();
QSBWorldSync.Managers = components.OfType<WorldObjectManager>().ToArray();
QSBPatchManager.OnPatchType += OnPatchType;
QSBPatchManager.OnUnpatchType += OnUnpatchType;
QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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}
private static void OnPatchType(QSBPatchTypes type)
{
if (type == QSBPatchTypes.OnClientConnect)
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{
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Application.runInBackground = true;
}
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}
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private static void OnUnpatchType(QSBPatchTypes type)
{
if (type == QSBPatchTypes.OnClientConnect)
{
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Application.runInBackground = false;
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}
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}
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public static readonly SortedDictionary<string, IModBehaviour> Addons = new();
private static void RegisterAddons()
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{
var addons = Helper.Interaction.GetDependants(Helper.Manifest.UniqueName);
foreach (var addon in addons)
{
Addons.Add(addon.ModHelper.Manifest.UniqueName, addon);
}
}
private static void InitAssemblies()
{
static void Init(Assembly assembly)
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{
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DebugLog.DebugWrite(assembly.ToString());
assembly
.GetTypes()
.SelectMany(x => x.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.DeclaredOnly))
.Where(x => x.IsDefined(typeof(RuntimeInitializeOnLoadMethodAttribute)))
.ForEach(x => x.Invoke(null, null));
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}
DebugLog.DebugWrite("Running RuntimeInitializeOnLoad methods for our assemblies", MessageType.Info);
foreach (var path in Directory.EnumerateFiles(Helper.Manifest.ModFolderPath, "*.dll"))
{
var assembly = Assembly.LoadFile(path);
Init(assembly);
}
foreach (var addon in Addons.Values)
{
var assembly = addon.GetType().Assembly;
Init(assembly);
}
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DebugLog.DebugWrite("Assemblies initialized", MessageType.Success);
}
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public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
IncompatibleModsAllowed = config.GetSettingsValue<bool>("incompatibleModsAllowed");
}
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#if DEBUG
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private void Update()
{
if (Keyboard.current[Key.Q].isPressed && Keyboard.current[Key.D].wasPressedThisFrame)
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{
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DebugSettings.DebugMode = !DebugSettings.DebugMode;
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GetComponent<DebugActions>().enabled = DebugSettings.DebugMode;
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GetComponent<DebugGUI>().enabled = DebugSettings.DebugMode;
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QuantumManager.UpdateFromDebugSetting();
DebugCameraSettings.UpdateFromDebugSetting();
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DebugLog.ToConsole($"DEBUG MODE = {DebugSettings.DebugMode}");
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}
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}
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#endif
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}
/*
* _nebula's music thanks
* I listen to music constantly while programming/working - here's my thanks to them for keeping me entertained :P
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*
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* Wintergatan
* HOME
* C418
* Lupus Nocte
* Max Cooper
* Darren Korb
* Harry Callaghan
* Toby Fox
* Andrew Prahlow
* Valve (Mike Morasky, Kelly Bailey)
* Joel Nielsen
* Vulfpeck
* Detektivbyrån
* Ben Prunty
* ConcernedApe
* Jake Chudnow
* Murray Gold
* Teleskärm
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* Daft Punk
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* Natalie Holt
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* WMD
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* Woody Jackson
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* Brian David Gilbert
*/